유니티 - 마스크 디스토션 림 쉐이더그래프



유니티 - 마스크 디스토션 림 쉐이더그래프

 

 

 


I made Unity ShaderGraphDistotion, Mask, Rim Shader.

The shader value is received from Unity’s shuriken with custom vertex strem.

 

Receiving Shuriken’s custom vertex strem

CustomData1:

X: MainTextureU

Y: MainTextureV

Z: DistortionTextureU

W: DistortionTextureU

 

CustomData2:

X: MaskTextureU

Y: MaskTextureV

Z: Distortion strength

W: Mask strength

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