유니티 이펙트 팁 - RzFX Flow Trail in Unity



유니티 이펙트 팁 - RzFX Flow Trail in Unity

금별 0 3,858 2020.02.27 16:40

I`m glad to share a work what I do for fun recently.
It is a flow trail shader in Unity 2018.2.4.
Amplify shader editor 1.5.8 for shader.
Substance designer 2018 for the texture.

Final result.
https://www.youtube.com/watch?v=w7BofLsV6IQ 878

The shader graph. (Full size link: https://drive.google.com/open?id=1x5fW5yX-r6p6mdbO35OrLzPlvdqmmhDG 292 )

FlowTrail_Breakdown_Full

FlowTrail_Breakdown_Full.jpg4260×1752 2.07 MB

 

The overview of the shader is included 4 part.

First: Define the main shape what I want for the trail.
Second: The way how to dissolve the shape. So I need a good motion for the mask.
Third : Fill the color.
Final : Optimize the visual. Mask some defect.

Here is the texture made within Substance designer for the shader.
RG: Work for distort the uv and the end of the trail dissolved.
B: The main shape of trail.

FlowTrail_TextureChannel

FlowTrail_TextureChannel.jpg1920×1080 222 KB

 

 

SD_Texture_FlowTrail

SD_Texture_FlowTrail.jpg1546×704 225 KB

 

The first step.
Do the main motion of trail. And add a little distort noise at uv coordinate for B channel.
There is a tip that is the node “Constant Bias Scale”.
It remap the value of noise from 0~1 to -1~1. As a result, it will keep the distorted trail at the center.
And I multiply the gradient of U coordinate to keep the shape in the start position and more distortion in the end position. As the result, the shape of trail will be more variety.

FlowTrail_Breakdown_01

FlowTrail_Breakdown_01.jpg3267×690 610 KB

 

Dissolve mask.
As the trail moving to the end will be dissolved by the noise from G channel.
In order to keep the initial opacity, it add the gradient of U coordinate.

FlowTrail_Breakdown_02

FlowTrail_Breakdown_02.jpg1806×438 264 KB

 

Color.
To fill the two color from start to end. It is filled full size.
If it multiplied the value of opacity, the pixel which less than 1 goes to black.
So, I created a switch to do the dark edge or not.

FlowTrail_Breakdown_03

FlowTrail_Breakdown_03.jpg1449×903 397 KB

 

Edge mask.
As the value of “Flow Strength” went over, the trail will move over the area.
So, I need a mask making it to be smooth fade out when it over the edge.

FlowTrail_Breakdown_04

FlowTrail_Breakdown_04.jpg1489×348 132 KB

 

That is all.

In fact, there is no more special. But just within some adjustment to make it better.
Please feel free any feedback or idea. 

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