Stylized Animated 2D 이펙트: 팁과 트릭



Stylized Animated 2D 이펙트: 팁과 트릭

금별 0 4,149 2020.01.20 14:07

Stylized Animated 2D Effects

 

 

 

Introduction

 

Hi! My name is Dmitry Sarkisov, I am 21. Though I'm a history teacher by education, I work as a 2D FX animator. I do frame-by-frame 2D effects for games and videos. 

 

In the beginning, I was making animations for stickman fighting games, a very popular genre in 2007-2012 that has survived to the present day. Back then, I had no clue about market pay rates and worked for very low fees. 

 

 

I created my very first animation in 2008 when I was 10 years old, using an old camera with a touchscreen and built-in application similar to Paint. I'd take a photo, duplicate it many times, and draw animations with a finger right on the photos, without onion skinning. At that time, I didn't even know that there existed professional software for animation or graphic tablets.

 

Inspiration

I draw inspiration from a lot of things, but Blizzard’s cinematics are a major one and their games have probably influenced my taste in general when it comes to creating effects. I also like old-school animated films like The Iron Giant, Titan: A.E., Treasure Planet, The Secret of NIMH, The Lion King (1994), Atlantis: The Lost Empire, etc. As for some recent movies, I really liked Klaus and it inspired me to learn snow effects.

 

 

Workflow & Techniques

A little disclaimer before I start sharing my workflow and favorite tricks: everything I am going to talk about is highly subjective.

 

Another disclaimer: for my home studies, I usually combine sprite sheets with Particle Systems in Unity. 

 

 

First of all, let's speak about drawing with a mouse/tablet. Smooth drawing with a mouse is an easy thing to do. Frame by frame, I use Eraser to “sharpen” the blunt ends of the lines to make them look as if they were drawn with a tablet. However, this process is much more time-consuming, so if for some reason you still draw with a mouse, I recommend you to buy a tablet.

 

 

Next, the smooth transitions between frames. Here, the workflow depends on the desired effect. As I see it, the frame number is one of the many ways to improve smoothness (the higher, the smoother) but it doesn’t always work.

 

 

The color theory wasn't something I studied, so nowadays I have to play with different color palettes many timed until something inside me clicks. Things don't always turn out the way I expect them to but I am getting better each day.

 

 

I also often play with double framing to improve the velocity and dynamics of my effects. But mind that it's not the only way to do that: some animators don’t use this trick and still produce animations with great style and dynamics.  

 

 

 

 

Advice for Learners

If you want to learn effects, the best piece of advice I can give you is just to keep practicing. Take your time, pay attention to the details and stop beating yourself up if things don't work out. That’s it.

 

To be honest, I have never used any books, tutorials or special courses to study FX. What I do is analyze cool effects created by talented artists and try to understand what makes them so great. Plus, I sometimes rewatch and study old animated movies.

 

Dmitry Sarkisov, FX Artist

Interview conducted by Kirill Tokarev

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
756 언리얼4 언리얼 - 나이아가라에서 For Loops를 사용해 가장 높은 파티클 찾기(한글자막) 금별 03.05 145
755 언리얼4 언리얼 - 충돌(콜리전) 채널로 충돌 제어(한글자막) 금별 03.05 152
754 언리얼4 언리얼 - 월드포지션옵셋으로 뿌리를 내리는 효과 제작과정(한글자막) 금별 03.05 141
753 언리얼4 언리얼 - 머트리얼과 나이아가라를 사용하여 오브젝트 크기 조정(한글자막) 금별 03.05 134
752 언리얼4 언리얼 - 차원 포탈 생성 VFX 제작과정 금별 03.04 278
751 언리얼4 언리얼 - Sobel 외곽선 탐지 포스트 프로세스 제작과정(한글자막) 금별 03.04 177
750 언리얼4 언리얼 - VFX 아티스트로서 더 빠르게 작업하기 위한 단축기 사용법(한글자막) 금별 03.04 160
749 유니티 유니티 셰이더 그래프 - 가까운 거리에 따른 오퍼시티 변화 셰이더효과 제작과정(한글자막) 금별 02.28 233
748 언리얼4 언리얼5 - Stylized 불효과 제작방법(한글자막) 금별 02.28 215
747 언리얼4 언리얼 머트리얼 - 쇼크웨이브 형태의 디스토션 텍스쳐변화 효과 금별 02.27 193
746 언리얼4 Stylized 전기빔효과 간단제작팁 금별 02.27 197
745 유니티 유니티 앰플리파이 셰이더 - 2D 형태 Sci-fi 파티클 테이링 효과 예제 및 제작노드 금별 02.26 203
744 3D 3dsMax - 벌집모양의 쉴드형태 제작방법(AI한글자막) 금별 02.26 266
743 유니티 유니티 - 카툰풍 핵폭발 효과 제작과정(AI한글자막) 금별 02.26 477
742 언리얼4 언리얼5 - 8 Elements Pack에 들어가는 물효과 재현 과정(한글자막) 금별 02.23 219
741 3D 노말맵의 모든것(안콜3D) 금별 02.23 161
740 언리얼4 언리얼 - Frosted Glass 재질 제작방법 금별 02.21 185
739 언리얼4 언리얼 - 게임 이펙트 무엇이든 물어보세요(린반특강 2.20 오후7시30분) 금별 02.20 167
738 언리얼4 언리얼5 - 에너지 플래시 폭발 제작과정(한글자막) 금별 02.20 243
737 유니티 유니티 셰이더 그래프 - 간단한 지형스캔 효과 제작방법(한글자막) 금별 02.20 194
736 언리얼4 언리얼 - 카메라 거리에 따른 머트리얼 효과 예제(한글자막) 금별 02.19 234
735 언리얼4 언리얼 - 게임 이펙트 포트폴리오 제작 주의사항 및 실시간피드백,소통 라이브 금별 02.15 203

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand