Stylized Animated 2D 이펙트: 팁과 트릭



Stylized Animated 2D 이펙트: 팁과 트릭

금별 0 4,098 2020.01.20 14:07

Stylized Animated 2D Effects

 

 

 

Introduction

 

Hi! My name is Dmitry Sarkisov, I am 21. Though I'm a history teacher by education, I work as a 2D FX animator. I do frame-by-frame 2D effects for games and videos. 

 

In the beginning, I was making animations for stickman fighting games, a very popular genre in 2007-2012 that has survived to the present day. Back then, I had no clue about market pay rates and worked for very low fees. 

 

 

I created my very first animation in 2008 when I was 10 years old, using an old camera with a touchscreen and built-in application similar to Paint. I'd take a photo, duplicate it many times, and draw animations with a finger right on the photos, without onion skinning. At that time, I didn't even know that there existed professional software for animation or graphic tablets.

 

Inspiration

I draw inspiration from a lot of things, but Blizzard’s cinematics are a major one and their games have probably influenced my taste in general when it comes to creating effects. I also like old-school animated films like The Iron Giant, Titan: A.E., Treasure Planet, The Secret of NIMH, The Lion King (1994), Atlantis: The Lost Empire, etc. As for some recent movies, I really liked Klaus and it inspired me to learn snow effects.

 

 

Workflow & Techniques

A little disclaimer before I start sharing my workflow and favorite tricks: everything I am going to talk about is highly subjective.

 

Another disclaimer: for my home studies, I usually combine sprite sheets with Particle Systems in Unity. 

 

 

First of all, let's speak about drawing with a mouse/tablet. Smooth drawing with a mouse is an easy thing to do. Frame by frame, I use Eraser to “sharpen” the blunt ends of the lines to make them look as if they were drawn with a tablet. However, this process is much more time-consuming, so if for some reason you still draw with a mouse, I recommend you to buy a tablet.

 

 

Next, the smooth transitions between frames. Here, the workflow depends on the desired effect. As I see it, the frame number is one of the many ways to improve smoothness (the higher, the smoother) but it doesn’t always work.

 

 

The color theory wasn't something I studied, so nowadays I have to play with different color palettes many timed until something inside me clicks. Things don't always turn out the way I expect them to but I am getting better each day.

 

 

I also often play with double framing to improve the velocity and dynamics of my effects. But mind that it's not the only way to do that: some animators don’t use this trick and still produce animations with great style and dynamics.  

 

 

 

 

Advice for Learners

If you want to learn effects, the best piece of advice I can give you is just to keep practicing. Take your time, pay attention to the details and stop beating yourself up if things don't work out. That’s it.

 

To be honest, I have never used any books, tutorials or special courses to study FX. What I do is analyze cool effects created by talented artists and try to understand what makes them so great. Plus, I sometimes rewatch and study old animated movies.

 

Dmitry Sarkisov, FX Artist

Interview conducted by Kirill Tokarev

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
726 언리얼4 언리얼 - 스페이스 포털 제작과정(중국어/AI한글자막) 금별 02.06 185
725 언리얼4 언리얼 - 오디오 비주얼라이제이션 제작노드 간단예제 금별 02.06 116
724 언리얼4 언리얼 - 언리얼 나나이트 기본 개념 정리 금별 02.03 230
723 2D 텍스처 압축포맷 정리 금별 02.03 149
722 유니티 유니티 - 초보자도 이해하는 URP와 성능, 그리고 모바일까지 금별 02.03 181
721 언리얼4 언리얼5.4 - 나이아가라의 스킨 캐시 데이터 엑세스 옵션 추가 금별 02.02 123
720 유니티 유니티 셰이더 그래프 - 오디오 비주얼라이저 효과 제작과정 금별 02.02 142
719 언리얼4 언리얼5 - 카툰형 메테오 레인 제작과정(한글자막) 금별 01.31 186
718 언리얼4 언리얼5 - 나이가라 활용한 아이스 스킬효과 제작과정 금별 01.29 228
717 유니티 유니티/후디니 - 빔 이펙트 제작과정 금별 01.29 237
716 언리얼4 언리얼5 - 물고기떼 군중이동 간단제작과정(한글자막) 금별 01.29 173
715 유니티 유니티 셰이더 그래프 - Zelda: Breath of the Wild의 원격 폭탄 만들기(한글자막) 금별 01.27 233
714 언리얼4 언리얼5 - 화속성 화염 드래곤 토네이도 제작과정(중국어/AI한글자막) 금별 01.26 225
713 언리얼4 언리얼5 - 배경 운무(안개연기)효과 제작과정(중국어/AI한글자막) 금별 01.26 210
712 2D AI를 활용한 쉽게 배경 누끼 따는 사이트 금별 01.24 171
711 유니티 유니티 - 부분 화면 흔들기 셰이더 제작방법 금별 01.22 216
710 언리얼4 언리얼5 - 나이아가라 이미지 생성 파티클/모듈을 이용한 파티클 로고 만들기(AI자막) 금별 01.20 207
709 언리얼4 언리얼5 - UV 맵에 따라 파티클을 방출(중국어/AI자막) 금별 01.20 262
708 언리얼4 언리얼 - 커브에서 float값에 대한 보다 직관적인 값 입력 금별 01.19 141
707 언리얼4 언리얼5 - Red Smoke Flare Effect 제작과정 금별 01.19 172
706 유니티 유니티 앰플리파이 셰이더 - 병의 출렁이는 액체셰이더 제작과정 금별 01.16 203
705 유니티 유니티 - 카툰풍 플루이드형태 피튀김 효과 제작과정 금별 01.16 232

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand