언리얼4 팁 - UNREAL 4 TIPS AND TRICKS



언리얼4 팁 - UNREAL 4 TIPS AND TRICKS

금별 0 1,623 2019.12.29 23:12

CAMERA BOOKMARKS

One of my favourite features in Unreal 4 - Camera Bookmarks.  

When you're working on a scene if you press Ctrl + 1, Unreal will save the current Camera position.  Then when you press 1 again it jumps right back to that location.  You can save up to 10 Camera Positions this way, which makes navigating huge scenes so much easier - no more flying around the level for ages trying to get to the places you need.  Even when I'm just working on a small single effect, I'll set up near, far, top views etc. so make things quick and easy. 

Hints_01.jpg

BOOLEAN SEARCH BARS

The filter search bars are already amazing but what if you could search for 2 things at once, or only for things that include 2 keywords - well you can! Using the | and & operators. 

| is called a vertical pipe I believe, not a capital I - it's typed by Shift \

Hint_03.JPG

Here Fog or Light is amazingly useful for a lighting artist who doesn't want an outliner full of Environment Art things.  

SELECT ALL AND REPLACE

Have a placeholder mesh in your scene and you want to replace it with a Blueprint you've just made - easy when you know how.  

Hint_04.jpg

Hint_05.jpg

Note the Recently Placed part of the Replace menu dynamically updates with what you've just made - so just make a single copy of the BP, delete it, then select all and Replace - simple. 

AUTO SCREENSHOTTER

This is a little more involved but great for Env Artists who want to document their progress.  

Firstly set up a Level Sequence with Cameras for all the Screenshots you want to take. 

Then create a Custom Event in your Level Blueprint that calls a Console command for a screenshot.  The documentation for that is https://docs.unrealengine.com/en-us/Engine/Basics/Screenshots

Finally add an Event Track to your Level Sequence so that it calls the Custom Event when you want to take screenshots - voila!  Now whenever you play that Sequence (set it to Autoplay and just Play in Editor) it will take all of your screenshots automatically, much easier than doing it manually, plus they're all going to be from the same camera position which makes it really easy to make a nice progression gif etc. 

COPYING AND PASTING DATA

A nice simple one here - if you have two objects and you want to make sure they're aligned (a door and frame for example) then you can just copy and paste the Location values!  Same for Rotation and Scale and pretty much everything in the Unreal interface.  

TOGGLE TRANSLUCENT SELECTION

Quite possibly the simplest tip - but one people seem not to know - Translucent selection.  Want to select the wall behind the smoke, just hit T to toggle translucent selection on and off - no more having to hide lots of fog planes and fire to select your static meshes!

CREATE STATIC MESH FROM SKELETAL

Need a static mesh from a frame of animation - maybe for a freeze frame in a fighting game or similar.  Easily done - there's a button for that in the Skeletal Mesh editor, just pause the animation on the frame you need and click Make Static Mesh. 

FIND IN CONTENT BROWSER

Just another keyboard shortcut but a very useful one - have something selected and need to find it in the Content Browser - just hit Ctrl B and you're done - great for those messy projects where you've forgotten where you put things (or better yet just keep things organised :) 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
813 3D 이펙트의 모든것! 게임직 TA 김용남 인터뷰_01 금별 14:58 10
812 언리얼4 언리얼5 - HLSL을 활용한 이미지 블러 효과 제작과정(한글자막) 금별 08:58 24
811 언리얼4 언리얼5 - 아티스트를 위한 흥나는 프로파일링!: RenderDoc 금별 08:51 20
810 3D 메쉬 UV패닝을 활용한 곡선 트레일 제작짧은팁 금별 04.22 47
809 언리얼4 Breaking Beams in UE5.4 Niagara | For Patreon ashif 04.21 34
808 언리얼4 언리얼5 - 포스트 프로세스 활용한 글리치 효과 노드(다운로드가능) 금별 04.21 43
807 언리얼4 언리얼5/후디니 - 상호작용 VFX 시스템/VAT효과 제작과정(정교한 한글자막) 금별 04.21 41
806 언리얼4 언리얼5 - 텍스처가 없는 포스트트로세스와 같은 CRT효과 제작노드(다운로드가능) 금별 04.21 31
805 언리얼4 언리얼/유니티 - 특수효과 최적화 간단팁들 금별 04.20 45
804 언리얼4 언리얼5 - 파라곤 이펙트를 나이아가라로 리마스터링(한글자막) 금별 04.19 53
803 유니티 유니티 셰이더그래프 - 반응형 파티클 제작과정(한글자막) 금별 04.19 51
802 유니티 유니티 - 앰플리파이셰이더 활용한 극좌표 소용돌이 형태 제작과정(한글자막) 금별 04.18 47
801 유니티 유니티 - 셰이더그래프 활용한 UI에 적용동 스크롤버튼 제작과정(한글자막) 금별 04.18 48
800 언리얼4 린반 언리얼 이펙트 사소한 라이브(4.17일자) - 루멘/나이아가라 파티클라이트 외 금별 04.17 42
799 유니티 유니티 - Stylized 물속성 검기 VFX 제작과정(중국어/AI한글자막) 금별 04.16 89
798 언리얼4 언리얼 - 사인파 왜곡 머트리얼 예제 금별 04.16 73
797 3D 3DsMax - 임팩트 메쉬 제작 간단과정 금별 04.16 51
796 2D 애프터이펙트 - 2D 카툰스타일 불 제작과정 금별 04.16 53
795 2D 애프터이펙트 - 한국어_2D 카툰스타일 스파크/라이트닝 제작과정 금별 04.16 49
794 유니티 유니티 - Stylized 회오리 VFX 스킬 제작과정 금별 04.16 53
793 유니티 유니티 - Stylzied 검기 제작과정(중국어/AI한글자막) 금별 04.16 43
792 유니티 유니티 - 흐르듯 사라지는 2D 카드 이펙트/트레일 제작과정 금별 04.10 153

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand