이펙트아카데미 특강/외주/커뮤니티
For demo test.
Unity 2018.2.4
Amplify shader editor 1.5.8
The overview of the shader is included 4 part.
First: Define the main shape what I want for the trail.
Second: The way how to dissolve the shape. So I need a good motion for the mask.
Third : Fill the color.
Final : Optimize the visual. Mask some defect.
Here is the texture made within Substance designer for the shader.
RG: Work for distort the uv and the end of the trail dissolved.
B: The main shape of trail.
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The overview of the shader is included 4 part.
First: Define the main shape what I want for the trail.
Second: The way how to dissolve the shape. So I need a good motion for the mask.
Third : Fill the color.
Final : Optimize the visual. Mask some defect.
Here is the texture made within Substance designer for the shader.
RG: Work for distort the uv and the end of the trail dissolved.
B: The main shape of trail.
Dissolve mask.
As the trail moving to the end will be dissolved by the noise from G channel.
In order to keep the initial opacity, it add the gradient of U coordinate.
Color.
To fill the two color from start to end. It is filled full size.
If it multiplied the value of opacity, the pixel which less than 1 goes to black.
So, I created a switch to do the dark edge or not.
Edge mask.
As the value of “Flow Strength” went over, the trail will move over the area.
So, I need a mask making it to be smooth fade out when it over the edge.