언리얼4 팁 - Gradient Mapping



언리얼4 팁 - Gradient Mapping

금별 0 3,286 2019.10.29 16:45

 

 

 

 

I’m still pretty new around here as well as new to VFX and technical art in general, but I’m eager to learn - especially now I’ve recently joined the VFX department at Liquid Development. Before that I was working in the 2D Animation department there for the past 4 years, so it’s been quite the experience :sparkles: !

 

Anyway, I’ve been working on a material function that I’m sure everyone here has or already made themselves, but just in case you’re new like me then this might be useful or hopefully interesting :+1:.

 

I figured out how to make a gradient map material function inspired by some techniques from work using UVs, linear color curves, and a curve atlas.

 

Here’s what the function looks like:

 

1_GradientMappingFunction

 

It’s super simple. It takes whatever vector 2 input you throw in to use as the X coordinate and appends it to the Y coordinate that’s calculated by the row you pick in the curve atlas. This creates a UV output that you’ll connect to the curve atlas.

 

2_GradientMappingMaterial

 

Here it is in action. Basically just want to plug the UVs output directly into your Curve Atlas (which’ll be a Texture Sample).

 

3_GradientMapping_Atlas%26Gradient

 

Here’s my Curve Atlas and my gradient in a Linear Color Curve respectively.

 

This is pretty great if you’ve got moving noise or noise that pulsates and you want it to change color in a fun way - it’ll color grade it the way you set it up. Here it is in effect https://youtu.be/Ue6Mr_L8o2g

 

Thanks for your time! Next time I’ll post some vfx that I’m working on in my spare time.

 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
94 언리얼4 언리얼4 팁 - UNREAL 4 TIPS AND TRICKS 금별 2019.12.29 2391
93 유니티 유니티 - Custom Vertex Stream and Shadergraph/Amplify Shader 금별 2019.12.29 6497
92 언리얼4 언리얼4 - 호박 폭발 이펙트 참고 및 노드예제 금별 2019.12.09 3690
91 유니티 유니티 쉐이더 팁 - Rime 스타일의 폭포 제작 댓글+2 금별 2019.11.26 4574
90 유니티 유니티 이펙트 팁 - 데스스트랜딩 홀로그램 효과 참고해 만들기 금별 2019.11.19 3882
89 언리얼4 언리얼4 - 블랜더를 활용한 지형 버텍스 옵셋 이펙트 팁 금별 2019.11.19 2255
88 언리얼4 언리얼4 VFX Basics - Creating the scrolling texture with mask setup 금별 2019.10.31 5715
열람중 언리얼4 언리얼4 팁 - Gradient Mapping 금별 2019.10.29 3287
86 유니티 유니티 - 스타게이트 효과 참고영상 금별 2019.10.29 4713
85 유니티 유니티 - 2d Raymarched Smoke 댓글+5 금별 2019.10.26 2116
84 유니티 유니티 이펙트 팁 - 포털제작 금별 2019.10.19 5745
83 언리얼4 언리얼4 이펙트 팁 - Rift to R’lyeh FX 금별 2019.10.15 4297
82 언리얼4 언리얼4 - 버텍스 옵셋 예제와 노드 금별 2019.09.16 3955
81 유니티 유니티 - 포탈이펙트 예제와 제작과정 금별 2019.09.09 6744
80 유니티 유니티 - Stylized 폭포 제작하기 금별 2019.09.07 12699
79 유니티 유니티 - 원통형 메쉬에 토네이도형 uv 흐름제어 금별 2019.08.30 2389
78 유니티 유니티 이펙트 제작과정 - 사슬로 감싼 폭발형태 제작 금별 2019.08.30 5720
77 유니티 마법적 구슬형태 제작 금별 2019.08.30 2511
76 유니티 유니티 버텍스 옵셋 효과 예제 Juane Gray 금별 2019.08.20 2349
75 유니티 Skeleton Mage Summon With Shaders and Textures 금별 2019.08.20 1913
74 언리얼4 언리얼4 - 버블쉐이더 금별 2019.08.20 2173
73 유니티 유니티 쉐이더 - 쉐이더그래프/앰플리파이 쉐이더에서의 커스터 버택스 스트림 사용 금별 2019.08.20 5928

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand