유니티 이펙트 팁 - RzFX Flow Trail in Unity



유니티 이펙트 팁 - RzFX Flow Trail in Unity

금별 0 4,068 2020.02.27 16:40

I`m glad to share a work what I do for fun recently.
It is a flow trail shader in Unity 2018.2.4.
Amplify shader editor 1.5.8 for shader.
Substance designer 2018 for the texture.

Final result.
https://www.youtube.com/watch?v=w7BofLsV6IQ 878

The shader graph. (Full size link: https://drive.google.com/open?id=1x5fW5yX-r6p6mdbO35OrLzPlvdqmmhDG 292 )

FlowTrail_Breakdown_Full

FlowTrail_Breakdown_Full.jpg4260×1752 2.07 MB

 

The overview of the shader is included 4 part.

First: Define the main shape what I want for the trail.
Second: The way how to dissolve the shape. So I need a good motion for the mask.
Third : Fill the color.
Final : Optimize the visual. Mask some defect.

Here is the texture made within Substance designer for the shader.
RG: Work for distort the uv and the end of the trail dissolved.
B: The main shape of trail.

FlowTrail_TextureChannel

FlowTrail_TextureChannel.jpg1920×1080 222 KB

 

 

SD_Texture_FlowTrail

SD_Texture_FlowTrail.jpg1546×704 225 KB

 

The first step.
Do the main motion of trail. And add a little distort noise at uv coordinate for B channel.
There is a tip that is the node “Constant Bias Scale”.
It remap the value of noise from 0~1 to -1~1. As a result, it will keep the distorted trail at the center.
And I multiply the gradient of U coordinate to keep the shape in the start position and more distortion in the end position. As the result, the shape of trail will be more variety.

FlowTrail_Breakdown_01

FlowTrail_Breakdown_01.jpg3267×690 610 KB

 

Dissolve mask.
As the trail moving to the end will be dissolved by the noise from G channel.
In order to keep the initial opacity, it add the gradient of U coordinate.

FlowTrail_Breakdown_02

FlowTrail_Breakdown_02.jpg1806×438 264 KB

 

Color.
To fill the two color from start to end. It is filled full size.
If it multiplied the value of opacity, the pixel which less than 1 goes to black.
So, I created a switch to do the dark edge or not.

FlowTrail_Breakdown_03

FlowTrail_Breakdown_03.jpg1449×903 397 KB

 

Edge mask.
As the value of “Flow Strength” went over, the trail will move over the area.
So, I need a mask making it to be smooth fade out when it over the edge.

FlowTrail_Breakdown_04

FlowTrail_Breakdown_04.jpg1489×348 132 KB

 

That is all.

In fact, there is no more special. But just within some adjustment to make it better.
Please feel free any feedback or idea. 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
34 언리얼4 볼륨감 있는 연기만들기 예제 금별 2018.08.26 3521
33 언리얼4 언리얼4 - Vertex(정점) Offset 흡수 효과 금별 2020.07.30 3590
32 언리얼4 언리얼4 이펙트 팁 - Rift to R’lyeh FX 금별 2019.10.15 3640
31 유니티 유니티 - 스타게이트 효과 참고영상 금별 2019.10.29 3823
30 유니티 포토샵으로 디졸브 쉐이더를 사용해 2D 툰이펙트 제작팁 댓글+2 금별 2020.05.16 3826
29 유니티 유니티 쉐이더 팁 - Rime 스타일의 폭포 제작 댓글+2 금별 2019.11.26 3853
28 언리얼4 언리얼4 - 검기이펙트 만들기 간단 튜토리얼 금별 2020.12.18 3882
27 언리얼4 토네이도와 폭발효과 만들기 금별 2019.08.18 3998
26 언리얼4 언리얼4 이펙트 팁 - 윈터 미믹 제작과정 금별 2020.02.07 4032
열람중 유니티 유니티 이펙트 팁 - RzFX Flow Trail in Unity 금별 2020.02.27 4069
24 언리얼 언리얼 팁 - 프로젝트 이름 변경하는법 금별 2022.07.14 4097
23 유니티 게임에서 타격감을 살리기 위한 요소들 금별 2018.07.12 4173
22 유니티 유니티 쉐이더 팁 - RzFX//Radar Scan World Grid 금별 2019.07.24 4203
21 2D Stylized Animated 2D 이펙트: 팁과 트릭 금별 2020.01.20 4280
20 유니티 유니티 쉐이더 팁 - 버블 쉐이더 만들기 금별 2019.07.14 4399
19 사이트/튜토추천 유니티 쉐이더 튜토리얼사이트 추천 금별 2018.09.10 4495
18 언리얼4 [언리얼4]쉴드+검기 이펙트 참고 댓글+1 금별 2018.09.28 4563
17 2D 애프터이펙트 - 화염 시퀀스 효과 제작 금별 2021.12.23 4596
16 3D World of Warcraft VFX: Overview from Luis Aguas 금별 2019.01.13 4781
15 언리얼4 언리얼4 VFX Basics - Creating the scrolling texture with mask setup 금별 2019.10.31 4922
14 유니티 유니티 이펙트 - 발사체 참고영상외 + 팁 금별 2019.05.09 4934
13 유니티 유니티 이펙트 제작과정 - 사슬로 감싼 폭발형태 제작 금별 2019.08.30 4957

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand