언리얼4 - 리퀴드 이로이젼(침식) 효과



언리얼4 - 리퀴드 이로이젼(침식) 효과

금별 0 2,805 2020.03.12 18:36

 

Liquid Erosion

 

 

I'm using Blenders "Dynamic Paint Canvas" to capture a liquid getting splashed on a surface over time resulting in an image sequence of "wet maps". To combine them into one image (adding then on top of eachother) I wrote a Python Script which generates an "erosion map". With a simple SmoothStep-Material, this map can be used to fade the liquid in/out nicely.

My python script: https://www.dropbox.com/s/x35wuxxtl7epesk/createErosionTexture.py?dl=0

Base-Idea described in this Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

I was inspired by a FLIP Fluid Tutorial: https://youtu.be/GYGNoTmZSN0

How to setup an erosion material: https://realtimevfx.com/t/what-is-your-alpha-opacity-mask-clip-erode-animation-workflow-like/7705/15?u=simonschreibt

Quickly render Normal Map from Blender: https://youtu.be/h24akA8K-40

 

 

 

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.
The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.

The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

 

 

 

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

 

 

 

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

 

 

 

 

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

 

 

 

 

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

 

 

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

 

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
638 언리얼4 언리얼4 이펙트 참고정보 - 스플라인에 타일링되는 리퀴드 메쉬 제작 사진new 댓글+4 금별 2020.02.25 2866
637 언리얼4 언리얼4 + 후디니 - 커스텀 컬리젼 메시 튜토리얼 | Houdini UCX FBX Export / UE4 Houdini VFX 금별 2021.02.07 2864
636 언리얼4 빨려들어가는 홀로그래픽 이펙트 팁 금별 2018.08.26 2853
635 언리얼4 언리얼4 팁 - Gradient Mapping 금별 2019.10.29 2849
634 유니티 유니티 반응형 풀 쉐이더 만들기 댓글+1 금별 2019.07.09 2828
633 유니티 유니티/블랜더 - 토러스 노멀로 불규칙한 링 모양 만들기 금별 2021.05.24 2816
632 언리얼4 언리얼4 - 뇌전 효과 제작영상(나아이가라) 금별 2021.02.20 2809
열람중 언리얼4 언리얼4 - 리퀴드 이로이젼(침식) 효과 금별 2020.03.12 2806
630 언리얼4 전격 피격 이펙트 예제 금별 2018.08.26 2790
629 유니티 유니티 앰플리파이 쉐이더 - 화면 글리치효과 간단제작팁 사진동영상new 금별 2022.09.27 2782
628 유니티 유니티 레이마칭 사용 노드영상 및 코드 금별 2018.12.19 2746
627 언리얼4 화염 피격체 예제(sub uv를 사용하지 않음) 금별 2018.08.26 2732
626 유니티 유니티 - 발로란트형 쉴드 제작 VFX 브레이크다운 금별 2020.08.26 2718
625 언리얼4 언리얼4 머터리얼 튜토리얼 - 흐르는 노이즈 머터리얼 제작 금별 2020.02.02 2668
624 3D [후디니]간단한 UV twist 방법 댓글+1 금별 2020.03.14 2666
623 유니티 유니티 - 솟구치는 물줄기 이펙트 제작과정 금별 2021.01.23 2662
622 유니티 [유니티 쉐이더 튜토리얼]RzFX Flow Trail in Unity 금별 2018.11.11 2648
621 언리얼4 언리얼4 - 초간단 기본 디졸브 머트리얼 노드 금별 2021.12.11 2615
620 언리얼4 언리얼4 머터리얼 팁 - 월드 공간에서 스피어 마스크를 사용 금별 2020.02.02 2587
619 유니티 [유니티 새로운 이펙트 툴 - 비주얼이펙트 그래프] GPU 이벤트 사용하기 금별 2018.11.13 2584
618 언리얼4 언리얼 - 다양한 도형 머터리얼 제작방법 금별 2022.02.08 2533
617 유니티 유니티 - 물소용돌이 제작방법 금별 2022.05.17 2516

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand