언리얼4 - 리퀴드 이로이젼(침식) 효과



언리얼4 - 리퀴드 이로이젼(침식) 효과

금별 0 2,821 2020.03.12 18:36

 

Liquid Erosion

 

 

I'm using Blenders "Dynamic Paint Canvas" to capture a liquid getting splashed on a surface over time resulting in an image sequence of "wet maps". To combine them into one image (adding then on top of eachother) I wrote a Python Script which generates an "erosion map". With a simple SmoothStep-Material, this map can be used to fade the liquid in/out nicely.

My python script: https://www.dropbox.com/s/x35wuxxtl7epesk/createErosionTexture.py?dl=0

Base-Idea described in this Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

I was inspired by a FLIP Fluid Tutorial: https://youtu.be/GYGNoTmZSN0

How to setup an erosion material: https://realtimevfx.com/t/what-is-your-alpha-opacity-mask-clip-erode-animation-workflow-like/7705/15?u=simonschreibt

Quickly render Normal Map from Blender: https://youtu.be/h24akA8K-40

 

 

 

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.
The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.

The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

 

 

 

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

 

 

 

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

 

 

 

 

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

 

 

 

 

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

 

 

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

 

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
232 언리얼4 언리얼 - WPO를 활용한 각면의 회전 효과 금별 2022.03.14 1948
231 유니티 유니티 쉐이더 그래프 - Remapping Tech Art Toolbox 사진동영상new 금별 2022.03.04 2026
230 유니티 유니티 - 물줄기 스킬효과/작은 폭발 제작과정(중국어) 금별 2022.02.24 2200
229 유니티 유니티 - 바닥 크랙/흩날림 효과 제작과정(중국어) 금별 2022.02.17 1776
228 언리얼4 언리얼 - 디졸브 머트리얼 노드 예제 금별 2022.02.17 1857
227 언리얼4 언리얼 에셋 - Node Graph Assistant 금별 2022.02.11 1276
226 유니티 유니티 쉐이더 그래프 - Eroision 효과 제작과정 금별 2022.02.11 1392
225 언리얼4 언리얼 - 다양한 도형 머터리얼 제작방법 금별 2022.02.08 2568
224 언리얼4 언리얼팁 - 다이아몬드 게이지 머트리얼 제작방법 금별 2022.01.29 2118
223 유니티 유니티 VFX그래프 - 패스를 따라 움직이는 파티클 제작법 금별 2022.01.26 2317
222 언리얼4 언리얼 - distance와 step을 활용한 원 그리기 금별 2022.01.25 2225
221 언리얼4 언리얼 - 게이지 머트리얼 예제 금별 2022.01.25 1612
220 언리얼4 언리얼 - DotPatternFade Material 예제 금별 2022.01.25 1296
219 언리얼4 언리얼4 나이아가라 - Stylized 리본 쉐이더 제작방법 금별 2022.01.24 2099
218 언리얼4 언리얼 - 구형 디졸브 폭파 제작방법 금별 2022.01.24 1278
217 언리얼4 언리얼4 - 페이크 색수차 효과(facking chromatic aberration) 금별 2022.01.24 1954
216 유니티 유니티 - 수속성 타격체 효과 제작과정 금별 2022.01.12 1482
215 유니티 유니티 - 꿀렁거리는 촉수 쉐이더 제작과정 금별 2021.12.30 1646
214 유니티 유니티 - 달 움직임 쉐이더 표현 금별 2021.12.30 1810
213 언리얼4 언리얼4 - Particle Module : Color 한글설명 금별 2021.12.25 1143
212 2D 애프터이펙트 - 화염 시퀀스 효과 제작 금별 2021.12.23 5149
211 언리얼4 언리얼4 - 쇼크웨이브 / 그라운드 이펙트 제작과정 2 금별 2021.12.20 1435

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand