유니티 이펙트 팁 - RzFX Flow Trail in Unity



유니티 이펙트 팁 - RzFX Flow Trail in Unity

금별 0 6,604 2020.02.27 16:40

I`m glad to share a work what I do for fun recently.
It is a flow trail shader in Unity 2018.2.4.
Amplify shader editor 1.5.8 for shader.
Substance designer 2018 for the texture.

Final result.
https://www.youtube.com/watch?v=w7BofLsV6IQ 878

The shader graph. (Full size link: https://drive.google.com/open?id=1x5fW5yX-r6p6mdbO35OrLzPlvdqmmhDG 292 )

FlowTrail_Breakdown_Full

FlowTrail_Breakdown_Full.jpg4260×1752 2.07 MB

 

The overview of the shader is included 4 part.

First: Define the main shape what I want for the trail.
Second: The way how to dissolve the shape. So I need a good motion for the mask.
Third : Fill the color.
Final : Optimize the visual. Mask some defect.

Here is the texture made within Substance designer for the shader.
RG: Work for distort the uv and the end of the trail dissolved.
B: The main shape of trail.

FlowTrail_TextureChannel

FlowTrail_TextureChannel.jpg1920×1080 222 KB

 

 

SD_Texture_FlowTrail

SD_Texture_FlowTrail.jpg1546×704 225 KB

 

The first step.
Do the main motion of trail. And add a little distort noise at uv coordinate for B channel.
There is a tip that is the node “Constant Bias Scale”.
It remap the value of noise from 0~1 to -1~1. As a result, it will keep the distorted trail at the center.
And I multiply the gradient of U coordinate to keep the shape in the start position and more distortion in the end position. As the result, the shape of trail will be more variety.

FlowTrail_Breakdown_01

FlowTrail_Breakdown_01.jpg3267×690 610 KB

 

Dissolve mask.
As the trail moving to the end will be dissolved by the noise from G channel.
In order to keep the initial opacity, it add the gradient of U coordinate.

FlowTrail_Breakdown_02

FlowTrail_Breakdown_02.jpg1806×438 264 KB

 

Color.
To fill the two color from start to end. It is filled full size.
If it multiplied the value of opacity, the pixel which less than 1 goes to black.
So, I created a switch to do the dark edge or not.

FlowTrail_Breakdown_03

FlowTrail_Breakdown_03.jpg1449×903 397 KB

 

Edge mask.
As the value of “Flow Strength” went over, the trail will move over the area.
So, I need a mask making it to be smooth fade out when it over the edge.

FlowTrail_Breakdown_04

FlowTrail_Breakdown_04.jpg1489×348 132 KB

 

That is all.

In fact, there is no more special. But just within some adjustment to make it better.
Please feel free any feedback or idea. 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
495 언리얼4 언리얼5 - 레벨에서 나이아가라 이펙트가 보이지 않을때 해결방법 금별 2023.05.15 3548
494 언리얼4 이펙터의 모든것! 게임이펙터 O/X 인터뷰 [신입~3년차] new 금별 2023.05.15 3634
493 언리얼4 Parallax Frost Material in UE5.2 Tutorial | Download Files ashif 2023.05.10 2243
492 언리얼4 언리얼 - 노출 변화화에 상관업이 이미시브 색상을 유지하는 방법 금별 2023.05.10 3481
491 유니티 유니티 쉐이더 팁 - 스텐실 버퍼를 활용한 카드형 포털 효과 금별 2023.05.10 3086
490 유니티 유니티 URP/HDRP - 스크린 공간·렌즈 플레어로 편하게 반짝 반짝 표현하기 금별 2023.05.08 4825
489 유니티 유니티 앰플리 - 웨이브 디폼 형태의 옷가락 날리는 효과 구현 예제 금별 2023.05.08 3264
488 유니티 유니티 앰플리 - 붕괴 스타레일류 빨려들어가는 트랜지션효과 간단구현 금별 2023.05.08 5386
487 유니티 유니티 - 불,얼음,전기 속성 텍스쳐 구성 팁 금별 2023.05.08 4264
486 유니티 유니티 VFX 그래프 - Six-way lighting workflow new 금별 2023.05.04 3022
485 언리얼4 언리얼5 퀵팁 - VFX 아티스트들이 가장 많이 사용하는 5가지 UV 트릭 금별 2023.05.04 2883
484 언리얼4 언리얼5 퀵팁 - 텍스쳐를 나선형으로 만들기(polar coordinates) 금별 2023.05.04 3443
483 언리얼4 언리얼 - Drawing Locations to a Render Target 금별 2023.05.04 1976
482 2D 포토샵 - 간단한 노이즈 3종 제작방법 금별 2023.05.02 4668
481 2D 포토샵 - 간단한 플레어 텍스쳐 제작방법 금별 2023.05.02 2295
480 2D 포토샵 - 간단한 빔텍스쳐 제작방법 금별 2023.05.02 2368
479 2D 포토샵 - 간단한 소용돌이 형태 텍스쳐 제작방법 금별 2023.05.02 3128
478 2D 포토샵 - 플레임 히트 텍스쳐 제작방법 금별 2023.05.02 2423
477 유니티 유니티 - 패럴랙스 맵핑을 활용한 데칼제작 예제 금별 2023.05.02 3049
476 유니티 유니티 - 간단 번개 제작방법 금별 2023.04.30 3862
475 언리얼4 언리얼 - 수중 커스틱스 효과 제작방법 금별 2023.04.25 2364
474 언리얼4 언리얼5 - 나이아가라 활용 캐릭에 라이트닝 효과 제작방법 금별 2023.04.25 1934

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand