Stylized Animated 2D 이펙트: 팁과 트릭



Stylized Animated 2D 이펙트: 팁과 트릭

금별 0 6,605 2020.01.20 14:07

Stylized Animated 2D Effects

 

 

 

Introduction

 

Hi! My name is Dmitry Sarkisov, I am 21. Though I'm a history teacher by education, I work as a 2D FX animator. I do frame-by-frame 2D effects for games and videos. 

 

In the beginning, I was making animations for stickman fighting games, a very popular genre in 2007-2012 that has survived to the present day. Back then, I had no clue about market pay rates and worked for very low fees. 

 

 

I created my very first animation in 2008 when I was 10 years old, using an old camera with a touchscreen and built-in application similar to Paint. I'd take a photo, duplicate it many times, and draw animations with a finger right on the photos, without onion skinning. At that time, I didn't even know that there existed professional software for animation or graphic tablets.

 

Inspiration

I draw inspiration from a lot of things, but Blizzard’s cinematics are a major one and their games have probably influenced my taste in general when it comes to creating effects. I also like old-school animated films like The Iron Giant, Titan: A.E., Treasure Planet, The Secret of NIMH, The Lion King (1994), Atlantis: The Lost Empire, etc. As for some recent movies, I really liked Klaus and it inspired me to learn snow effects.

 

 

Workflow & Techniques

A little disclaimer before I start sharing my workflow and favorite tricks: everything I am going to talk about is highly subjective.

 

Another disclaimer: for my home studies, I usually combine sprite sheets with Particle Systems in Unity. 

 

 

First of all, let's speak about drawing with a mouse/tablet. Smooth drawing with a mouse is an easy thing to do. Frame by frame, I use Eraser to “sharpen” the blunt ends of the lines to make them look as if they were drawn with a tablet. However, this process is much more time-consuming, so if for some reason you still draw with a mouse, I recommend you to buy a tablet.

 

 

Next, the smooth transitions between frames. Here, the workflow depends on the desired effect. As I see it, the frame number is one of the many ways to improve smoothness (the higher, the smoother) but it doesn’t always work.

 

 

The color theory wasn't something I studied, so nowadays I have to play with different color palettes many timed until something inside me clicks. Things don't always turn out the way I expect them to but I am getting better each day.

 

 

I also often play with double framing to improve the velocity and dynamics of my effects. But mind that it's not the only way to do that: some animators don’t use this trick and still produce animations with great style and dynamics.  

 

 

 

 

Advice for Learners

If you want to learn effects, the best piece of advice I can give you is just to keep practicing. Take your time, pay attention to the details and stop beating yourself up if things don't work out. That’s it.

 

To be honest, I have never used any books, tutorials or special courses to study FX. What I do is analyze cool effects created by talented artists and try to understand what makes them so great. Plus, I sometimes rewatch and study old animated movies.

 

Dmitry Sarkisov, FX Artist

Interview conducted by Kirill Tokarev

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
505 언리얼4 언리얼5 - 간단 유도발사체 설정방법 금별 2023.06.01 2310
504 유니티 유니티 URP - 원신느낌의 Barbara의 치유 효과 만들기 금별 2023.06.01 3338
503 언리얼4 언리얼5 - High Quality Directionally animated FOG 금별 2023.05.31 2253
502 유니티 유니티 앰플리파이 쉐이더 - 쉐이더 활용 레이더 제작과정 금별 2023.05.25 2532
501 언리얼4 언리얼 - 물방울 형태 버프 이펙트 제작방법(물방울/십자 형태 텍스쳐제작) 금별 2023.05.25 2788
500 2D 포토샵 - 불/폭발/액체 그리는 방법 금별 2023.05.24 2697
499 유니티 유니티 쉐이더 그래프 URP - 에너지 쉴드 제작방법 금별 2023.05.22 3082
498 언리얼4 언리얼 - Smoothstep활용 프로시졀쉐이더 제작(2D 반지형 링) 금별 2023.05.18 3956
497 유니티 유니티 포스트프로세스 - 집중선 효과 제작과정 금별 2023.05.18 3326
496 유니티 유니티 앰플리파이 쉐이더 - 카툰풍 폭파 이펙트 제작방법(중국어) 금별 2023.05.15 3877
495 언리얼4 언리얼5 - 레벨에서 나이아가라 이펙트가 보이지 않을때 해결방법 금별 2023.05.15 3639
494 언리얼4 이펙터의 모든것! 게임이펙터 O/X 인터뷰 [신입~3년차] new 금별 2023.05.15 3673
493 언리얼4 Parallax Frost Material in UE5.2 Tutorial | Download Files ashif 2023.05.10 2278
492 언리얼4 언리얼 - 노출 변화화에 상관업이 이미시브 색상을 유지하는 방법 금별 2023.05.10 3537
491 유니티 유니티 쉐이더 팁 - 스텐실 버퍼를 활용한 카드형 포털 효과 금별 2023.05.10 3126
490 유니티 유니티 URP/HDRP - 스크린 공간·렌즈 플레어로 편하게 반짝 반짝 표현하기 금별 2023.05.08 4904
489 유니티 유니티 앰플리 - 웨이브 디폼 형태의 옷가락 날리는 효과 구현 예제 금별 2023.05.08 3307
488 유니티 유니티 앰플리 - 붕괴 스타레일류 빨려들어가는 트랜지션효과 간단구현 금별 2023.05.08 5485
487 유니티 유니티 - 불,얼음,전기 속성 텍스쳐 구성 팁 금별 2023.05.08 4375
486 유니티 유니티 VFX 그래프 - Six-way lighting workflow new 금별 2023.05.04 3061
485 언리얼4 언리얼5 퀵팁 - VFX 아티스트들이 가장 많이 사용하는 5가지 UV 트릭 금별 2023.05.04 2899
484 언리얼4 언리얼5 퀵팁 - 텍스쳐를 나선형으로 만들기(polar coordinates) 금별 2023.05.04 3484

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand