언리얼4 - 리퀴드 이로이젼(침식) 효과



언리얼4 - 리퀴드 이로이젼(침식) 효과

금별 0 3,702 2020.03.12 18:36

 

Liquid Erosion

 

 

I'm using Blenders "Dynamic Paint Canvas" to capture a liquid getting splashed on a surface over time resulting in an image sequence of "wet maps". To combine them into one image (adding then on top of eachother) I wrote a Python Script which generates an "erosion map". With a simple SmoothStep-Material, this map can be used to fade the liquid in/out nicely.

My python script: https://www.dropbox.com/s/x35wuxxtl7epesk/createErosionTexture.py?dl=0

Base-Idea described in this Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

I was inspired by a FLIP Fluid Tutorial: https://youtu.be/GYGNoTmZSN0

How to setup an erosion material: https://realtimevfx.com/t/what-is-your-alpha-opacity-mask-clip-erode-animation-workflow-like/7705/15?u=simonschreibt

Quickly render Normal Map from Blender: https://youtu.be/h24akA8K-40

 

 

 

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.
The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.

The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

 

 

 

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

 

 

 

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

 

 

 

 

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

 

 

 

 

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

 

 

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

 

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
447 언리얼4 언리얼5.1 - 클라드니 패턴(반지의 제왕 인트로) 이펙트 금별 2023.04.02 1511
446 언리얼4 언리얼 - 리본을 활용한 크리스탈 외곽효과 제작방법 금별 2023.04.01 1699
445 언리얼4 언리얼5 - 메시를 다른 메시로 디졸브하는 방법 금별 2023.03.31 1897
444 언리얼4 언리얼 - 노이즈에 그라데이션 반영 금별 2023.03.30 2211
443 언리얼4 언리얼 - UV 부풀어 보이게 하는 팁 금별 2023.03.30 2020
442 언리얼4 언리얼 - Polar UV에 대한 간단팁 금별 2023.03.30 2226
441 언리얼4 언리얼4 - 머트리얼로 버블 느낌 구현 금별 2023.03.26 2443
440 유니티 유니티 - 레이저 채찍으로 용소환 바닥 크랙생성 제작튜토리얼 금별 2023.03.26 2339
439 유니티 유니티 앰플리파이 쉐이더 - 모델의 조각/분해/축중심회전 금별 2023.03.26 1946
438 3D 후디니- 그리드를 활용한 충격파 그라운드스파이크 간단제작과정 금별 2023.03.26 2080
437 언리얼4 언리얼 - FFT Ocean Flipbook : Blender 및 UE를 사용하여 생성 및 샘플링하는 방법 금별 2023.03.20 1883
436 언리얼4 언리얼 - 무지갯빛 버블 쉐이더 제작과정 금별 2023.03.17 2152
435 유니티 유니티 - 레거시 쉐이더를 쉐이더 그래프에서 커스텀 함수로 포팅 제작과정 금별 2023.03.15 2013
434 언리얼4 언리얼 5.1 - Creating cinematic VFX from scratch 금별 2023.03.14 1903
433 유니티 유니티 - 간단한 시퀀스 보간 블랜드 제작과정 금별 2023.03.09 1986
432 언리얼4 언리얼 - 회전하는 2D 소용돌이 쉐이더 제작노드 금별 2023.03.08 2760
431 언리얼4 언리얼 - Cairo Tiling 제작노드 및 설명영상 금별 2023.03.08 1965
430 언리얼4 언리얼 - 머터리얼 에디터 4가지 활용 팁 금별 2023.03.08 1677
429 유니티 유니티 - 크리처 소환 이펙트 제작과정 금별 2023.03.08 3306
428 유니티 유니티 - AI 활용한 쉐이더 제작 금별 2023.03.07 3023
427 2D 스테이블 디퓨전을 활용한 AI 시퀀스 텍스쳐 제작방법 금별 2023.03.07 4436
426 언리얼4 언리얼 - 메쉬에 아웃라인 머트리얼 간단 제작방법 금별 2023.03.04 2348

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand