언리얼4 - 리퀴드 이로이젼(침식) 효과



언리얼4 - 리퀴드 이로이젼(침식) 효과

금별 0 3,980 2020.03.12 18:36

 

Liquid Erosion

 

 

I'm using Blenders "Dynamic Paint Canvas" to capture a liquid getting splashed on a surface over time resulting in an image sequence of "wet maps". To combine them into one image (adding then on top of eachother) I wrote a Python Script which generates an "erosion map". With a simple SmoothStep-Material, this map can be used to fade the liquid in/out nicely.

My python script: https://www.dropbox.com/s/x35wuxxtl7epesk/createErosionTexture.py?dl=0

Base-Idea described in this Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

I was inspired by a FLIP Fluid Tutorial: https://youtu.be/GYGNoTmZSN0

How to setup an erosion material: https://realtimevfx.com/t/what-is-your-alpha-opacity-mask-clip-erode-animation-workflow-like/7705/15?u=simonschreibt

Quickly render Normal Map from Blender: https://youtu.be/h24akA8K-40

 

 

 

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.
The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.

The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

 

 

 

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

 

 

 

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

 

 

 

 

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

 

 

 

 

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

 

 

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

 

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
466 유니티 유니티 앰플리파이 쉐이더 - 쉐이더를 활용한 태극문양 제작방법 금별 2023.04.11 2702
465 유니티 유니티 앰플리파이쉐이더 - 구형 프렉쳐 이펙트 제작방법 금별 2023.04.11 2925
464 유니티 유니티 쉐이더 그래프 - Fractured Cube 튜토리얼 금별 2023.04.11 2406
463 유니티 유니티/쉐이더그래프 - Sub Emitters & Rain 금별 2023.04.04 2656
462 언리얼4 언리얼 - 간단 물 잔상 효과 제작방법 금별 2023.04.08 4290
461 2D 포토샵 - 간단 불 시퀀스 제작방법 금별 2023.04.08 4044
460 2D 포토샵 - 간단 발톱형태 스크래치 텍스쳐 제작방법 금별 2023.04.08 3540
459 2D 포토샵 - 간단 카툰 크랙 텍스쳐 제작방법 금별 2023.04.08 2673
458 2D 포토샵 - 간단한 가시형태 아우라 텍스처 제작방법 금별 2023.04.08 2819
457 2D 포토샵 - 심플한 LOL 스타일 스킬서클 제작방법 금별 2023.04.08 2359
456 2D 포토샵 - 간단한 4장 시퀀스 번개 제작방법2 금별 2023.04.08 3817
455 2D 포토샵 - 간단한 4장 시퀀스 번개 제작방법 금별 2023.04.08 3229
454 2D 포토샵 - 간단 작은 파티클 잎 텍스처 제작 금별 2023.04.08 2095
453 2D 포토샵 - 간단 작은 돌 질감 텍스쳐 제작방법 금별 2023.04.08 2134
452 2D 포토샵 - 간단 노이즈 텍스쳐 제작방법(심리스) 금별 2023.04.08 3191
451 2D 포토샵 - 연속되는 테일 텍스쳐 제작방법 금별 2023.04.08 2192
450 2D 포토샵 - 간단 플레어 텍스쳐 제작방법 금별 2023.04.08 2923
449 2D 포토샵 - 간단 검광 텍스쳐 제작방법 금별 2023.04.08 2346
448 유니티 유니티 앰플리파이 쉐이더 - 흑백으로 집중되는 펜스타일 포스트프로세스 간단 제작과정 금별 2023.04.04 3401
447 언리얼4 언리얼5.1 - 클라드니 패턴(반지의 제왕 인트로) 이펙트 금별 2023.04.02 1769
446 언리얼4 언리얼 - 리본을 활용한 크리스탈 외곽효과 제작방법 금별 2023.04.01 1935
445 언리얼4 언리얼5 - 메시를 다른 메시로 디졸브하는 방법 금별 2023.03.31 2199

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand