유니티 이펙트 팁 - RzFX Flow Trail in Unity



유니티 이펙트 팁 - RzFX Flow Trail in Unity

금별 0 5,718 2020.02.27 16:40

I`m glad to share a work what I do for fun recently.
It is a flow trail shader in Unity 2018.2.4.
Amplify shader editor 1.5.8 for shader.
Substance designer 2018 for the texture.

Final result.
https://www.youtube.com/watch?v=w7BofLsV6IQ 878

The shader graph. (Full size link: https://drive.google.com/open?id=1x5fW5yX-r6p6mdbO35OrLzPlvdqmmhDG 292 )

FlowTrail_Breakdown_Full

FlowTrail_Breakdown_Full.jpg4260×1752 2.07 MB

 

The overview of the shader is included 4 part.

First: Define the main shape what I want for the trail.
Second: The way how to dissolve the shape. So I need a good motion for the mask.
Third : Fill the color.
Final : Optimize the visual. Mask some defect.

Here is the texture made within Substance designer for the shader.
RG: Work for distort the uv and the end of the trail dissolved.
B: The main shape of trail.

FlowTrail_TextureChannel

FlowTrail_TextureChannel.jpg1920×1080 222 KB

 

 

SD_Texture_FlowTrail

SD_Texture_FlowTrail.jpg1546×704 225 KB

 

The first step.
Do the main motion of trail. And add a little distort noise at uv coordinate for B channel.
There is a tip that is the node “Constant Bias Scale”.
It remap the value of noise from 0~1 to -1~1. As a result, it will keep the distorted trail at the center.
And I multiply the gradient of U coordinate to keep the shape in the start position and more distortion in the end position. As the result, the shape of trail will be more variety.

FlowTrail_Breakdown_01

FlowTrail_Breakdown_01.jpg3267×690 610 KB

 

Dissolve mask.
As the trail moving to the end will be dissolved by the noise from G channel.
In order to keep the initial opacity, it add the gradient of U coordinate.

FlowTrail_Breakdown_02

FlowTrail_Breakdown_02.jpg1806×438 264 KB

 

Color.
To fill the two color from start to end. It is filled full size.
If it multiplied the value of opacity, the pixel which less than 1 goes to black.
So, I created a switch to do the dark edge or not.

FlowTrail_Breakdown_03

FlowTrail_Breakdown_03.jpg1449×903 397 KB

 

Edge mask.
As the value of “Flow Strength” went over, the trail will move over the area.
So, I need a mask making it to be smooth fade out when it over the edge.

FlowTrail_Breakdown_04

FlowTrail_Breakdown_04.jpg1489×348 132 KB

 

That is all.

In fact, there is no more special. But just within some adjustment to make it better.
Please feel free any feedback or idea. 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
1172 2D Stylized Animated 2D 이펙트: 팁과 트릭 금별 2020.01.20 5844
열람중 유니티 유니티 이펙트 팁 - RzFX Flow Trail in Unity 금별 2020.02.27 5719
1170 언리얼4 토네이도와 폭발효과 만들기 금별 2019.08.18 5681
1169 언리얼4 언리얼4 - 검기이펙트 만들기 간단 튜토리얼 금별 2020.12.18 5598
1168 언리얼4 볼륨감 있는 연기만들기 예제 금별 2018.08.26 5589
1167 유니티 유니티 - 스타게이트 효과 참고영상 금별 2019.10.29 5578
1166 언리얼4 언리얼4 이펙트 팁 - 윈터 미믹 제작과정 금별 2020.02.07 5505
1165 언리얼4 언리얼4 튜토리얼 - Radial 블러 만들기 금별 2020.03.01 5378
1164 유니티 포토샵으로 디졸브 쉐이더를 사용해 2D 툰이펙트 제작팁 댓글+2 금별 2020.05.16 5377
1163 언리얼4 언리얼4 이펙트 팁 - 꿀렁이는 액체머터리얼 금별 2020.03.14 5355
1162 유니티 유니티 쉐이더 팁 - Rime 스타일의 폭포 제작 댓글+2 금별 2019.11.26 5347
1161 유니티 유니티 쉐이더 팁 - RzFX//Radar Scan World Grid 금별 2019.07.24 5339
1160 2D 애프터이펙트 - 원형 검기 텍스쳐 제작방법(중국어) 금별 2021.12.14 5327
1159 언리얼4 언리얼4 이펙트 팁 - Rift to R’lyeh FX 금별 2019.10.15 5287
1158 언리얼4 NDC17 차세대 게임 이펙트를 위해 알아야 할 기법들 PPT&자료 금별 2018.08.26 5196
1157 언리얼4 언리얼4 - Vertex(정점) Offset 흡수 효과 금별 2020.07.30 5173
1156 유니티 유니티 쉐이더그래프 - 흑백처리효과[grabpass] 제작방법 금별 2022.10.24 5123
1155 유니티 유니티 - 마스크 디스토션 림 쉐이더그래프 금별 2020.03.05 5075
1154 언리얼4 언리얼 팁 - 중앙에서 움직이는 집중선 만들기 금별 2022.04.23 5056
1153 유니티 유니티 - Soft squish shader(부드럽게 찌그러지는) 댓글+1 금별 2019.07.09 5028
1152 언리얼4 언리얼4 머터리얼 팁 - 원형 진행 바 만들기 노드 금별 2018.12.19 4986
1151 유니티 유니티 쉐이더 그래프 - 노이즈를 통한 버택스 꿀렁거림표현 금별 2021.04.09 4969

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand