언리얼4 - 리퀴드 이로이젼(침식) 효과



언리얼4 - 리퀴드 이로이젼(침식) 효과

금별 0 2,654 2020.03.12 18:36

 

Liquid Erosion

 

 

I'm using Blenders "Dynamic Paint Canvas" to capture a liquid getting splashed on a surface over time resulting in an image sequence of "wet maps". To combine them into one image (adding then on top of eachother) I wrote a Python Script which generates an "erosion map". With a simple SmoothStep-Material, this map can be used to fade the liquid in/out nicely.

My python script: https://www.dropbox.com/s/x35wuxxtl7epesk/createErosionTexture.py?dl=0

Base-Idea described in this Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

I was inspired by a FLIP Fluid Tutorial: https://youtu.be/GYGNoTmZSN0

How to setup an erosion material: https://realtimevfx.com/t/what-is-your-alpha-opacity-mask-clip-erode-animation-workflow-like/7705/15?u=simonschreibt

Quickly render Normal Map from Blender: https://youtu.be/h24akA8K-40

 

 

 

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.
The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

A liquid which appears over time based on an erosion map. The wetness on the ground is a 2nd erosion map with Blenders Canvas-"Spread" enabled.

The base-technique was discussed in this great Sea of Thieves Talk: https://youtu.be/KxnFr5ugAHs?t=658

 

 

 

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

I used a Blender FLIP Plugin for the liquid and Blenders "Dynamic Paint Canvas" which "tracks" everything it touches - in this case the liquid. The result is an image-sequence. I baked a 2nd image-sequence where the wetness is spreading.

 

 

 

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

I wrote a Python-Script which grabs all the images and stacks them on top of eachother into ONE image which is now my erosion map. With a simple shader those grayscale values can be faded on/out nicely.

 

 

 

 

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

Here you can see the textures and some "gotchas". The normal map was created via Photoshop-Filter from the last rendered Blender-Frame.

 

 

 

 

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

The pretty simple material. Of course, values like "base color" are different in my Material Instance for the final look.

 

 

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

Update: Bruno had a great idea! Here is the result, you can find a detailed description below.

 

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Brunos cool idea: Instead of the complex canvas/python-experiement, you can use a camera capturing the zDepth liquid-geometry from below. I used a B/W-Gradient to simulate the depth in my test and it worked out really nice.

 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
81 언리얼4 언리얼5 - 기초 카오스(파괴/Destruction) 튜토리얼 금별 2021.09.27 1735
80 언리얼4 언리얼4 - 2d 원형 회오리 쉐이더 제작 참고 노드 금별 2021.08.29 2223
79 언리얼4 언리얼4 Material Node에서 자주쓰는 Position 종류 노드 설명 금별 2021.05.24 1513
78 언리얼4 언리얼4 나이아가라 - 인퍼머스의 스모크 파워효과 느낌 만들기 스피드메이킹 금별 2021.03.28 2090
77 언리얼4 언리얼4 튜토리얼 - 피벗 페인트 활용 시뮬레이션 제작 금별 2021.03.28 1859
76 언리얼4 언리얼4 - 뇌전 효과 제작영상(나아이가라) 금별 2021.02.20 2564
75 언리얼4 언리얼4 - 카툰형 폭발 이펙트 제작과정 금별 2021.02.20 3307
74 언리얼4 Circuit FX in UE4 Niagara Tutorial ashif 2021.02.19 1169
73 언리얼4 언리얼4 + 후디니 - 커스텀 컬리젼 메시 튜토리얼 | Houdini UCX FBX Export / UE4 Houdini VFX 금별 2021.02.07 2588
72 언리얼4 언리얼4 - 검기이펙트 만들기 간단 튜토리얼 금별 2020.12.18 3804
71 언리얼4 언리얼4 - 굴절 픽셀을 활용한 서리효과 만들기 금별 2020.12.17 2913
70 언리얼4 언리얼4 머터리얼 에디터 아주 짧은팁(열려있는 탭사이 이동) 금별 2020.12.12 1301
69 언리얼4 파이어볼 UV 흐름 예제 금별 2020.11.07 2031
68 언리얼4 언리얼4 이펙트 팁 - 액체형 트레일 제작 노드영상 금별 2020.11.03 3081
67 언리얼4 언리얼4 컴파일링 벤치마크 8코어 vs 16코어 CPU[Unreal Engine 4.25.4] 금별 2020.10.27 1525
66 언리얼4 언리얼4 - 쉐이더에서 노멀 계산 튜토리얼 댓글+1 금별 2020.08.26 1877
65 언리얼4 언리얼4 - 머터리얼에서 양면 렌더링 방법 금별 2020.07.30 3008
64 언리얼4 언리얼4 - Vertex(정점) Offset 흡수 효과 금별 2020.07.30 3539
63 언리얼4 언리얼4 나이아가라 - 트레일관련 미니팁 금별 2020.05.30 1828
62 언리얼4 언리얼4 이펙트 튜토리얼 - 애펙을 사용한 트랜지션 효과 만들기 금별 2020.04.01 2452
61 언리얼4 언리얼4 머터리얼 튜토리얼 - Procedural 노이즈제작 금별 2020.03.26 1756
60 언리얼4 언리얼4 머터리얼 팁 - 머터리얼만으로 밴드형태 구현하기 금별 2020.03.26 1744

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand