언리얼4 팁 - UNREAL 4 TIPS AND TRICKS



언리얼4 팁 - UNREAL 4 TIPS AND TRICKS

금별 0 1,983 2019.12.29 23:12

CAMERA BOOKMARKS

One of my favourite features in Unreal 4 - Camera Bookmarks.  

When you're working on a scene if you press Ctrl + 1, Unreal will save the current Camera position.  Then when you press 1 again it jumps right back to that location.  You can save up to 10 Camera Positions this way, which makes navigating huge scenes so much easier - no more flying around the level for ages trying to get to the places you need.  Even when I'm just working on a small single effect, I'll set up near, far, top views etc. so make things quick and easy. 

Hints_01.jpg

BOOLEAN SEARCH BARS

The filter search bars are already amazing but what if you could search for 2 things at once, or only for things that include 2 keywords - well you can! Using the | and & operators. 

| is called a vertical pipe I believe, not a capital I - it's typed by Shift \

Hint_03.JPG

Here Fog or Light is amazingly useful for a lighting artist who doesn't want an outliner full of Environment Art things.  

SELECT ALL AND REPLACE

Have a placeholder mesh in your scene and you want to replace it with a Blueprint you've just made - easy when you know how.  

Hint_04.jpg

Hint_05.jpg

Note the Recently Placed part of the Replace menu dynamically updates with what you've just made - so just make a single copy of the BP, delete it, then select all and Replace - simple. 

AUTO SCREENSHOTTER

This is a little more involved but great for Env Artists who want to document their progress.  

Firstly set up a Level Sequence with Cameras for all the Screenshots you want to take. 

Then create a Custom Event in your Level Blueprint that calls a Console command for a screenshot.  The documentation for that is https://docs.unrealengine.com/en-us/Engine/Basics/Screenshots

Finally add an Event Track to your Level Sequence so that it calls the Custom Event when you want to take screenshots - voila!  Now whenever you play that Sequence (set it to Autoplay and just Play in Editor) it will take all of your screenshots automatically, much easier than doing it manually, plus they're all going to be from the same camera position which makes it really easy to make a nice progression gif etc. 

COPYING AND PASTING DATA

A nice simple one here - if you have two objects and you want to make sure they're aligned (a door and frame for example) then you can just copy and paste the Location values!  Same for Rotation and Scale and pretty much everything in the Unreal interface.  

TOGGLE TRANSLUCENT SELECTION

Quite possibly the simplest tip - but one people seem not to know - Translucent selection.  Want to select the wall behind the smoke, just hit T to toggle translucent selection on and off - no more having to hide lots of fog planes and fire to select your static meshes!

CREATE STATIC MESH FROM SKELETAL

Need a static mesh from a frame of animation - maybe for a freeze frame in a fighting game or similar.  Easily done - there's a button for that in the Skeletal Mesh editor, just pause the animation on the frame you need and click Make Static Mesh. 

FIND IN CONTENT BROWSER

Just another keyboard shortcut but a very useful one - have something selected and need to find it in the Content Browser - just hit Ctrl B and you're done - great for those messy projects where you've forgotten where you put things (or better yet just keep things organised :) 

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
429 언리얼4 언리얼 - 프로시졀(절차적) Light spot 머트리얼함수 제작과정(한글자막) 금별 05.07 327
428 언리얼4 언리얼 - 프로시졀(절차적) Light spot 머트리얼함수 제작과정(한글자막) 금별 05.03 323
427 언리얼4 언리얼 - 포토샵을 활용한 경로 그라데이션 효과 제작과정(한글자막) 금별 05.03 395
426 언리얼4 언리얼 - 메카봇 파괴 효과 간단 제작과정 금별 05.03 339
425 언리얼4 언리얼5 - 나이아가라 리본을 활용한 단순한 거미줄 효과 제작과정(한글자막) 금별 05.03 370
424 언리얼4 언리얼5 - 쉴드에 의한 다중 발사체 임팩트 효과 제작과정(한글자막) 금별 04.29 367
423 언리얼4 언리얼5.4 - 신기능 텍스쳐 그래프 기본적인 설명(한글자막) 금별 04.29 461
422 언리얼4 언리얼5 - 나이아가라 스파크 제작과정(한글자막) 금별 04.29 381
421 언리얼4 언리얼5- 나이아가라 연기 임팩트 효과 제작과정(한글자막) 금별 04.29 396
420 언리얼4 언리얼5 - Sci-Fi Barrier 제작과정(한글자막) 금별 04.29 382
419 언리얼4 언리얼/유니티/고돗엔진 - 셰이더 최적화 간단팁(한글자막) 금별 04.26 431
418 언리얼4 언리얼5 - HLSL을 활용한 이미지 블러 효과 제작과정(한글자막) 금별 04.24 472
417 언리얼4 언리얼5 - 아티스트를 위한 흥나는 프로파일링!: RenderDoc 금별 04.24 457
416 언리얼4 언리얼5 - 포스트 프로세스 활용한 글리치 효과 노드(다운로드가능) 금별 04.21 439
415 언리얼4 언리얼5/후디니 - 상호작용 VFX 시스템/VAT효과 제작과정(정교한 한글자막) 금별 04.21 386
414 언리얼4 언리얼5 - 텍스처가 없는 포스트트로세스와 같은 CRT효과 제작노드(다운로드가능) 금별 04.21 381
413 언리얼4 언리얼/유니티 - 특수효과 최적화 간단팁들 금별 04.20 412
412 언리얼4 언리얼5 - 파라곤 이펙트를 나이아가라로 리마스터링(한글자막) 금별 04.19 389
411 언리얼4 린반 언리얼 이펙트 사소한 라이브(4.17일자) - 루멘/나이아가라 파티클라이트 외 금별 04.17 358
410 언리얼4 언리얼 - 사인파 왜곡 머트리얼 예제 금별 04.16 422
409 언리얼4 린반라이브 - 초급 최신 리뉴얼 정보 및 QNA / 사소한 라이브 금별 04.09 467
408 언리얼4 언리얼5 - 값싸고 유동적인 폭포제작과정(한글자막) 금별 04.07 485

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand