Cracked Lava Rock Material in UE5! (3D Noise, Burning Cracks & Instance Control Tutorial) ????????????



Cracked Lava Rock Material in UE5! (3D Noise, Burning Cracks & Instanc…

ashif 0 4 11.05 23:08

Want to learn how to create a highly dynamic and visually stunning Cracked Lava Rock Material that brings volcanic terrain to life? ???? In this essential Unreal Engine 5 material tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will teach you every step of this complex Rock with Burning Cracks material! This is a core skill for game developers and VFX artists focusing on creating realistic, high-fidelity elemental environments and dangerous surfaces.

In this tutorial, we will focus entirely on building this advanced material:

3D Noise for Cracks: We will start by using a simple 3D noise texture as the foundation for the cracks.

Noise to Normal Map: You will learn the crucial technique of how to convert that noise into a normal map directly within the Unreal Engine Material Editor. This ensures the cracks have physical-looking depth!

Fire and Rock Blend: The material uses the same noise texture with a control parameter in a Lerp (Linear Interpolate) node. You will learn to place the fire color in Lerp A (for the grooves/cracks) and the rock color in Lerp B (for the main rock surface).

Instance Control: To make the material dynamic and easy to tweak, we will add a panner to the noise and expose all tiling and color parameters, allowing you to control everything in a Material Instance!

This comprehensive tutorial covers the material nodes, custom parameters, and logic required for this high-quality, believable effect, ensuring your videos gain more visibility by targeting key search terms like Lava Rock Material, Burning Cracks VFX, and Unreal Engine Material Tutorial. Master the art of realistic environmental material creation!

What You'll Learn in this Tutorial:
✅ 3D Noise Implementation: How to use basic 3D noise functions as a foundation for complex surface details and crack patterns.

✅ Procedural Normal Maps: The technique for converting raw height/noise data into a convincing normal map within the UE5 Material Editor.

✅ Crack Fire & Rock Blend: Understanding how to use the noise mask to accurately separate the fire-filled cracks from the standard rock surface using a Lerp node.

✅ Dynamic Instance Control: Setting up Panners, Tiling, and Color parameters to allow artists to customize the material easily using a Material Instance.

Keywords & Information:
Tutorial Level: Beginner

Software: Unreal Engine 5 (UE5) / Applicable to UE4

Keywords: Unreal Engine 5, UE5, UE5 Niagara, Niagara tutorial, Healing VFX, Healing Beam, Magical VFX, RealtimeVFX, Game VFX, Unreal Engine tutorial, VFX tutorial, Game art, UE5 particle system, Niagara particle effect, visual effects, CGHOW, Ashif Ali.

Stay Connected & Support the Channel:
I hope this Unreal Engine tutorial helps you master creating the effective Cracked Lava Rock Material! If you enjoyed it, be sure to hit that like button ???? and subscribe for more VFX tutorials! ????

Support the Channel: https://www.patreon.com/Ashif

Website (Tutorials/Work): https://cghow.com/

Twitter/X: https://x.com/cghow_

ArtStation: https://www.artstation.com/ashif

Instagram: https://www.instagram.com/cghow.com_/

Full Niagara Tutorials Playlist: http://bit.ly/2SmPEuT

Unreal engine VFX Tutorials Playlist: http://bit.ly/2JNXyJZ

Support me on: paypal.me/9953280644

Discussion & Help Forum: http://bit.ly/2Lo0Er7

Check out my Unreal Engine Marketplace VFX Packs:

Niagara Effects Pack - http://bit.ly/2LWgZTx

Advanced Magical FX - http://bit.ly/2XQYyXL

#UE5Niagara #LavaMaterial #MaterialTutorial

Comments


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