언리얼4 이펙트 팁 - Sci-fi 홀로그래픽 쉐이더 튜토리얼



언리얼4 이펙트 팁 - Sci-fi 홀로그래픽 쉐이더 튜토리얼

금별 1 1,357 2019.02.27 15:07
nadir-khabibullin-cube1.gif?1550867528

Hey, just wanna share with you shader, that I did recently, check tutorial below.

nadir-khabibullin-opacityline.gif?1550867530
nadir-khabibullin-clwn.gif?1550867522
nadir-khabibullin-screenshot-1.jpg?1550867727

First of all, lets create a translucent/unlit/two sided material. Then I wanna add a pixelization effect, this structure will allow you to do this.

nadir-khabibullin-pixelization1.gif?1550867746
nadir-khabibullin-screenshot-2.jpg?1550867746

Now I wanna create some glitchy pixel line, that wil scroll on UV. Then I'm adding these two structures.

nadir-khabibullin-pixelline1.gif?1550867752
nadir-khabibullin-screenshot-8.jpg?1550867768

It's texture time. I used two textures, first I downloaded on internet, second I created with JSplacement software.

nadir-khabibullin-screenshot-9.jpg?1550867764

Then I'm multiplying result of previous steps for tilling and put them into UV's of first two textures(only them will be pixelized and dystorted), adding a little movement with panner, and constrast correction with power and multiply.

nadir-khabibullin-textures.gif?1550867784

The other two textures (dots) will not be distorted. This is result in emissive channel, you'll need put it in opacity.

nadir-khabibullin-screenshot-4.jpg?1550867790

I'm adding Emissive and flickering. Masking pixelized UV and adding some sines for flickery. Shader is done.

nadir-khabibullin-finl.gif?1550867799
nadir-khabibullin-screenshot-5.jpg?1550867800

May be you wanna add this Opacity line to your shader.

nadir-khabibullin-opacitylinee.gif?1550867823
nadir-khabibullin-screenshot-6.jpg?1550867826

Or you'll want to control your opacity with gradient for appearance.

nadir-khabibullin-opacitygradent.gif?1550867837
nadir-khabibullin-screenshot-7.jpg?1550869038

Comments

ashif 04.06 20:45
looks great

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