Stylized Animated 2D 이펙트: 팁과 트릭



Stylized Animated 2D 이펙트: 팁과 트릭

금별 0 6,726 2020.01.20 14:07

Stylized Animated 2D Effects

 

 

 

Introduction

 

Hi! My name is Dmitry Sarkisov, I am 21. Though I'm a history teacher by education, I work as a 2D FX animator. I do frame-by-frame 2D effects for games and videos. 

 

In the beginning, I was making animations for stickman fighting games, a very popular genre in 2007-2012 that has survived to the present day. Back then, I had no clue about market pay rates and worked for very low fees. 

 

 

I created my very first animation in 2008 when I was 10 years old, using an old camera with a touchscreen and built-in application similar to Paint. I'd take a photo, duplicate it many times, and draw animations with a finger right on the photos, without onion skinning. At that time, I didn't even know that there existed professional software for animation or graphic tablets.

 

Inspiration

I draw inspiration from a lot of things, but Blizzard’s cinematics are a major one and their games have probably influenced my taste in general when it comes to creating effects. I also like old-school animated films like The Iron Giant, Titan: A.E., Treasure Planet, The Secret of NIMH, The Lion King (1994), Atlantis: The Lost Empire, etc. As for some recent movies, I really liked Klaus and it inspired me to learn snow effects.

 

 

Workflow & Techniques

A little disclaimer before I start sharing my workflow and favorite tricks: everything I am going to talk about is highly subjective.

 

Another disclaimer: for my home studies, I usually combine sprite sheets with Particle Systems in Unity. 

 

 

First of all, let's speak about drawing with a mouse/tablet. Smooth drawing with a mouse is an easy thing to do. Frame by frame, I use Eraser to “sharpen” the blunt ends of the lines to make them look as if they were drawn with a tablet. However, this process is much more time-consuming, so if for some reason you still draw with a mouse, I recommend you to buy a tablet.

 

 

Next, the smooth transitions between frames. Here, the workflow depends on the desired effect. As I see it, the frame number is one of the many ways to improve smoothness (the higher, the smoother) but it doesn’t always work.

 

 

The color theory wasn't something I studied, so nowadays I have to play with different color palettes many timed until something inside me clicks. Things don't always turn out the way I expect them to but I am getting better each day.

 

 

I also often play with double framing to improve the velocity and dynamics of my effects. But mind that it's not the only way to do that: some animators don’t use this trick and still produce animations with great style and dynamics.  

 

 

 

 

Advice for Learners

If you want to learn effects, the best piece of advice I can give you is just to keep practicing. Take your time, pay attention to the details and stop beating yourself up if things don't work out. That’s it.

 

To be honest, I have never used any books, tutorials or special courses to study FX. What I do is analyze cool effects created by talented artists and try to understand what makes them so great. Plus, I sometimes rewatch and study old animated movies.

 

Dmitry Sarkisov, FX Artist

Interview conducted by Kirill Tokarev

Comments


번호 포토 분류 제목 글쓴이 날짜 조회
1293 언리얼4 UE5 Fireball Tutorial: Advanced Niagara Ribbon Trails ???? ashif 01.20 36
1292 언리얼4 UE5 Niagara Tutorial: Advanced Summoning Ring FX ashif 01.15 88
1291 언리얼4 언리얼 - 나이아가라 Advanced Guide – 위치 기반 동역학 금별 01.09 167
1290 언리얼4 Niagara로 생성된 Static Mesh에서 파티클 스폰하기 금별 01.09 171
1289 언리얼4 언리얼 - 나이아가라로 스플라인을 따라 발사되는 파티클 제작 금별 01.09 145
1288 언리얼4 언리얼5 - 어검술의 완성 : 검진(Sword Array) 심화 기동 및 고급 제어(한글자막) 금별 01.09 146
1287 언리얼4 언리얼5 - 벡터 연산을 활용한 검진(Sword Array) 지정 방향 발사 로직(한글자막) 금별 01.09 134
1286 언리얼4 언리얼5 - Particle Reader를 활용한 검진(Sword Array) 타겟 추적 및 회전 제어(한글자막) 금별 01.09 99
1285 언리얼4 언리얼5 - 파티클 Index를 활용한 원형 검진(Sword Array) 배치 제작과정(한글자막) 금별 01.09 110
1284 언리얼4 언리얼5 - VHS 포스트 프로세스 제작과정 금별 01.09 107
1283 언리얼4 언리얼5 - 데드 스페이스 VFX reborn[팬메이드] 금별 01.09 117
1282 언리얼4 Simple Light Aura VFX in UE5 Niagara Tutorial ✨????️???? ashif 01.08 115
1281 언리얼4 Heat Distortion VFX for Fire in UE5 Niagara! (Photoshop & Normal Map Workflow) ????????✨ ashif 2025.12.16 231
1280 2D 섭스턴스 디자인 - 색수차(Chromatic Aberration) 매직 오라 텍스처 만들기(한글자막) 금별 2025.12.16 284
1279 언리얼4 언리얼 - 미호요 신작 스타일 Depth Fade와 UV 조작을 이용한 공간 포털 연출(한글자막) 금별 2025.12.16 381
1278 언리얼4 언리얼5 - Polar Coordinates를 활용한 태극 무늬 제작 금별 2025.12.16 209
1277 언리얼4 언리얼 - AAA 게임 개발에서의 나이아가라 모듈(Niagara Module) 연구 및 적용 금별 2025.12.16 266
1276 유니티 유니티 - 유니티 스플라인 카메라 무브먼트 예제(워프 효과 연출) 금별 2025.12.16 211
1275 언리얼4 언리얼 - 간단한 스타일라이즈드 불효과 제작과정팁 금별 2025.12.16 202
1274 언리얼4 Simple Stylized Tornado VFX in UE5 Niagara! (Torus Mesh, Erode & Dynamic Params) ????️????✨ ashif 2025.12.15 163
1273 2D 섭스턴스 디자인 - 움푹 파인 바닥 절차적 제작과정(한글자막) 금별 2025.12.10 203
1272 언리얼4 언리얼 - Stylized 파도/물보라 제작과정 part3(한글자막) 금별 2025.12.10 217

 

Banner
 
Facebook Twitter GooglePlus KakaoStory NaverBand