이펙트아카데미 특강/외주/커뮤니티
유니티 쉐이더 - 쉐이더그래프/앰플리파이 쉐이더에서의 커스터 버택스 스트림 사용
One simple way is setting your colors as HDR in shadergraph
and use AgePercent to Lerp between the color
The only counterpart is if you want 4 different colors over the particule life, you will have to declare 4 colors :
Here the result :
In few words, each smoothstep provide a [0-1] value to lerp between the different colors.
The smoothstep range is define by [1 / 3 (numberOfSmoothstep)]
I hope it’s what you’re looking for in a way!
And here the shader for example (you can see the setup for shuriken in the gif). Sorry, i don’t know how to add commentary in shadergraph… and it’s look like it’s impossible for the moment!
다운로드
https://drive.google.com/file/d/19oafzIyZIg3qzvszjFwKc0z7ZHYOiPUZ/view
Ok, so here is what I have:
Pretty basic, i just want to influence the alpha.
Now I want to join a noise with it, a multiply should be enough:
Here is the result:
And here is the setting for the particle system
It completely ignores any values put on the custom data. But if I remove UV (TXCOORD0.xy)
Well, it works ! Buuuut now it loses its ability to read the texture.
If it isn’t clear enough please tell me ! And thank you for dedicating time for newbies like me <3
https://realtimevfx.com/t/unity-custom-vertex-stream-and-shadergraph-amplify-shader/9524