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Approach to Scalability

6:07

Scalability Groups

6:23

Device Profiles

7:19

Memory Scalability

7:49

Memory

8:31

Memory Optimization

9:13

Materials

10:09

Optimization

12:11

Environment Performance

13:39

Experiments

14:18

Qa Capture Profiles and Stats

14:40

Hitches

14:55

Threading on Mobile

15:53

Android

17:21

Cpu Rendering Costs

17:57

Occlusion Culling

20:22

Destructible H Lod

22:57

Gpu Optimization

24:11

Resolution

24:30

Foliage Scaling

25:01

Material Quality

25:33

Dynamic Shadows

26:07

Mobile Improvements

26:38

Challenges for Optimization

27:23

Goals

27:47

Character Optimization

29:08

Lod Settings

30:25

Animations

30:59

Effects

32:21

Rough Materials

35:23

Textures

35:56

Generic Texture Optimizations

36:23

Environment Model Optimization

38:31

Vertex Shader

39:54

Density Scale

40:21

Player Built Walls

40:50

Destruction

45:29

Hierarchical Lod

50:14

Texture Memory

50:41

Lonely Lodge

51:15
Optimizing UE4 for Fortnite: Battle Royale - Part 2 | GDC 2018 | Unreal Engine
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2018Mar 22
Fortnite has served as a development sandbox for UE4, and by bringing the game to mobile devices, new Unreal Engine features and improvements will make bringing the full experience of PC and console to mobile games easier than ever before. Learn more at http://www.UnrealEngine.com

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Unreal Engine

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