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Showcasing Unreal's New Material Layering System | GDC 2018 | Unreal Engine
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2018Mar 27
This session by Epic's Alan Willard demonstrates UE4’s new experimental system for creating layered materials. This new approach to material construction offers extreme flexibility and future editiablity for in-game assets, especially for content that will require many variations, such as character skins. Learn more at http://www.unrealengine.com/gdc2018

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Unreal Engine

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